mod commissions
by lokelaniii
Terms and conditions
Please read these before contacting me
terms and conditions
Commission prices are for my time, not the actual assets
themselves.Payment must be made through Venmo or PayPal and must be
in USD. Refunds will only be allowed before 50% * of the mod is
completed.All mods have a 1-2 weeks working time that can be extended
as needed. You will be kept up to date and are free to ask for
proof of progress or how things are coming along. As long as
the mod is not 90%* complete, you are free to request any
changes**. After this percentage is hit, additional changes cost
extra.Any mods using other modder's assets must have express
permission for use in your mod. Without this I will not use their
assets.By default any mods I create for you will be publicly posted,
with credit to you as the commissioner.All mods must be used with BG3 Mod Manager, they will not be available to manually install and I cannot provide any tech support for those using VortexBy commissioning me you are acknowledging that any mods
may break as a result of updates from Larian, and may
need patching. It is your own responsibility to reach out to me
for any needed patches, I will not contact you. Small fixes will
be done as soon as possible, but any major fixes will have a
working time of 1-2 weeks.Please click on the Discord icon below to contact me. Click on the Nexus Mod icon to see mods I've created.
*Percentages are calculated based on how close the mod is to being game-play ready, i.e when the mod is fully in the game but going through debugging stages it is considered 90%. A mod is considered at 50% when the final mesh is completed.
**Any major changes after the initial mesh creation phase, for example scrapping the mesh and starting new, are considered a complete overhaul, and you must pay 40% of the orginal mod price to account for this. Please be certain you are happy with the mesh and/or design before having me move on from the mesh creation phase.
Head mods
Head mods are available for Elves/Drow, Half-Elves, Humans, Gnomes, Halflings and Tieflings, starting at $40. This includes: custom textures and a custom skeleton with adjusted ear piercings (facial piercings and beard positioning adjustment are available for no fee upon request).You may add additional races to your head mod for $20. For example, if you commision a head for an Elf/Drow, you can also have it available for Tieflings for $20.Heads can be made for male or female bodies, including type 3 and 4 bodies. Heads can be added to additional body types for $25Heads can also be added to custom races for $10Compatibility for Unique Tav or Eyes of the Beholder is $10. For both is $15All heads are non-replacer, they will be their own unique head.You may request a head from someone else's mod to be changed to a difference race (i.e Human to Gnome or vice versa) as long as you have permission from that mod creator. This service is $35.I work best given a drawing or character idea, likeness to real people is not my strongest skill.If ordering heads in bulk, a payment plan or bulk discount can be discussed dependent on the amount ordered
armor mods
Armor mods are a mash-up of in-game assets, tailored to your tastes, starting at $55.Armors exceeding 4 pieces, for example a shirt, pants, gloves and boots, are $65If you want more accuracy to your desired outfit, you can upgrade to non in-game assets, which start at $75. This price is due to a much more complex workflow to make these meshes game ready. Non in-game asset armors exceeding 4 pieces are $95Any armors that do not have dyeability in game can be made dyeable for $10An additional $25 will be charged per race type added. For example, if you commission an armor for a Human/Tiefling* body type, you may have it also be available for Githyanki females for $25To modify an armor to be available between body types (i.e. body type 1 to body type 2) will be $35. This service type is available for base game armors, as well as modded armors, as long as you have the creators permission.Adding cloth physics is an additional $20Armor mods spend a lot of time in mesh development stages and are therefore likely to extend outside of the 1-2 week window stated in the Terms and Conditions.